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Command to the item.
Displayable.
Displayable.addCommand(javax.microedition.lcdui.Command), however when the
application first adds a command to an Alert,
Alert.DISMISS_COMMAND is implicitly removed.
Spacers are restricted from having
Commands, so this method will always
throw IllegalStateException whenever it is called.
ALARM AlertType is a hint
to alert the user to an event for which
the user has previously requested to be notified.
Displayable.Alert image.
Alert object with the
given title.
Alert object with the given title,
content
string and image, and alert type.
AlertType provides an indication of the nature
of alerts.Image to the
Form.
Item into the Form.
String to the
Form.
ChoiceGroup.
Choice.
List.
Item
is to appear as a button.
Runnable object r to have
its run() method
called later, serialized with the event stream, soon after completion of
the repaint cycle.
Canvas class is a base class for writing
applications that need to
handle low-level events and to issue graphics calls for drawing to the
display.Canvas object.
CertificateException encapsulates an error that
occurred while a Certificate is being used.Certificate
and specific error reason.
Certificate,
and specific error reason.
ch,
starting at the specified offset and for the specified number of
characters (length).
ChoiceGroup element image.
ChoiceGroup is a group of selectable elements intended to be
placed within a
Form.ChoiceGroup, specifying its
title and its type.
ChoiceGroup, specifying its title,
the type of the
ChoiceGroup, and an array of Strings
and Images to be used as its
initial contents.
Player and release its resources.
Player indicating that the
Player is closed.
Player is closed.
getColor.
getColor.
getColor.
getColor.
getColor.
getColor.
Command class is a construct that encapsulates
the semantic information of an action.Displayable d.
RecordComparator.PRECEDES if rec1
precedes rec2 in sort order, or RecordComparator.FOLLOWS
if rec1 follows rec2 in sort order, or
RecordComparator.EQUIVALENT if rec1 and rec2
are equivalent in terms of sort order.
CONFIRMATION AlertType is a
hint to confirm user actions.
Gauge with indefinite range.
Gauge with indefinite range.
Control object is used to control some media
processing functions.Controllable provides an interface for
obtaining the Controls from an object
like a Player.(x_src, y_src, width, height) to a destination area,
whose anchor point identified by anchor is located at
(x_dest, y_dest).
InputStream.
Player to play back media from an
InputStream.
Player from an input locator.
0xAARRGGBB.
Forms.CustomItem subclass can specify its label.
DateField is an editable component for presenting
date and time (calendar)
information that may be placed into a Form.DateField object with the specified
label and mode.
TimeZone object and the default calendaring system for the
current locale.
Player.
elementNum.
elementNum.
Item referenced by
itemNum.
elementNum.
TextField.
TextBox.
ChoiceGroup.
Choice, leaving it
with zero elements.
Form, leaving
it with zero items.
MIDlet to terminate and enter the
Destroyed state.
Player.
Player.
Command delivered to a listener to indicate that
the Alert has been
dismissed.
Display represents the manager of the display and
input devices of the
system.DOTTED stroke style.
DOWN game action.
(x1,y1) and
(x2,y2) using
the current color and stroke style.
String using the current font and color.
String using the current font and color.
Player is updated.
Player has reached the
end of the media.
ERROR AlertType is a hint
to alert the user to an erroneous operation.
EXCLUSIVE is a choice having exactly one element
selected at time.
FIRE game action.
Font class represents fonts and font
metrics.FOREVER indicates that an Alert is
kept visible until the user
dismisses it.
Form is a Screen that contains
an arbitrary mixture of items: images,
read-only text fields, editable text fields, editable date fields, gauges,
choice groups, and custom items.Form.
Form with the specified
contents.
A" game action.
B" game action.
C" game action.
D" game action.
Gauge object with the given
label, in interactive or non-interactive mode, with the given
maximum and initial values.
ImageItem.
StringItem.
MIDlet with a mechanism to retrieve
named properties from the application management software.
Certificate that caused the exception.
TextField into a
character array starting at
index zero.
TextBox into a
character array starting at
index zero.
0x00RRGGBB based on the
colorSpecifier passed in.
TextField.
TextBox.
Player.
Control interface.
Controls
from the object that implements this interface.
Displayable object for this
MIDlet.
date header field.
Alert.
Display object that is unique to this
MIDlet.
expires header field.
HttpConnection.
Choice element
contents to the available screen space.
Choice element
contents to the available screen space.
Choice element
contents to the available screen space.
StringItem.
Choice.
Font used by the high level user interface
for the fontSpecifier passed in.
Choice.
Choice.
Graphics object that renders to this
image.
Canvas.
HttpConnection.
ImageItem, or
null if there is no
contained image.
Image used in the Alert.
Image part of the element referenced by
elementNum.
Image part of the element referenced by
elementNum.
Image part of the element referenced by
elementNum.
Alert.
Item object.
last-modified header field.
TextField.
TextBox.
Gauge object.
Player's current media time.
MIDlet for a requested connection.
Item.
Item.
Certificate may not be used
from the validity period.
Certificate may not be used
from the validity period.
HttpConnection.
HttpsConnection.
Item.
Item.
HttpConnection.
HttpConnection.
HttpConnection.
ChoiceGroup and returns the state of
all elements in the
boolean array
selectedArray_return.
Choice and returns the
state of all elements
in the
boolean array
selectedArray_return.
List and returns the
state of all elements
in the
boolean array
selectedArray_return.
ChoiceGroup that is
selected.
Choice that is
selected.
List
that is selected.
Certificate.
Certificate used to establish the
secure connection with the server.
Certificate.
Player.
Alert.
TextField as a string value.
TextBox as a string value.
String part of the element referenced by
elementNum.
String part of the element referenced by
elementNum.
String part of the element referenced by
elementNum.
StringItem, or
null if the StringItem is
empty.
Displayable.
Alert will be shown.
Displayable.
Alert.
Certificate.
Gauge object.
Certificate.
addRecord, setRecord, or
deleteRecord methods) its version is
incremented.
Canvas.
hideNotify() shortly
after the Canvas has been
removed from the display.
Item
is to appear as a hyperlink.
Image class is used to hold graphical image
data.ImageItem with the given label, image, layout
directive, and alternate text string.
ImageItem object with the given label, image,
layout directive, alternate text string, and appearance mode.
IMPLICIT is a choice in which the currently focused
element is selected when a Command is initiated.
Gauge with indefinite range.
Gauge with indefinite range.
Gauge has indefinite range.
INFO AlertType typically
provides non-threatening information to the
user.
TextField.
TextBox.
Form just prior to
the item specified.
ChoiceGroup just prior to
the element specified.
Choice just prior to
the element specified.
List just prior to
the element specified.
TextField.
TextBox.
CustomItem's size and traversal
location need to be updated.
InvalidRecordIDException with no
detail message.
InvalidRecordIDException with the
specified detail message.
true if the font is bold.
Canvas is double buffered by the
implementation.
Gauge.
true if the font is italic.
VolumeControl.
true if the font is plain.
Displayable is actually visible
on the display.
true if the font is underlined.
Form.Screen or the elements of a
Choice.
Item objects.Item has been
changed by the user.
Form
screen.Generic Connection framework from the
Connected, Limited Device Configuration.Control types that can
be used with a
Player.0.
1.
2.
3.
4.
5.
6.
7.
8.
9.
#).
*).
Item.
Item should have a
bottom-aligned layout.
Item should have a
horizontally centered layout.
Item.LAYOUT_CENTER.
Item
should follow the default layout policy of its container.
Item.LAYOUT_DEFAULT.
Item's
width may be increased to fill available space.
Item should have a
left-aligned layout.
Item.LAYOUT_LEFT.
Item
should the last on its line or row, and that the next
Item (if any) in the container
should be placed on a new line or row.
Item.LAYOUT_NEWLINE_AFTER.
Item
should be placed at the beginning of a new line or row.
Item.LAYOUT_NEWLINE_BEFORE.
Item should have a
right-aligned layout.
Item.LAYOUT_RIGHT.
Item's
width may be reduced to its minimum width.
Item should have a
top-aligned layout.
Item should have a
vertically centered layout.
Item's
height may be increased to fill available space.
Item's
height may be reduced to its minimum height.
LEFT game action.
Screen containing list of choices.List element image.
List, specifying its title
and the type of the
list.
List, specifying its title, the type
of the List, and
an array of Strings and Images to be
used as its initial contents.
MIDlet suite.
Manager is the access point for obtaining
system dependent resources such as Players
for multimedia processing.MediaException indicates an unexpected error
condition in a method.MediaException with null
as its error detail message.
MediaException with the specified detail
message.
MIDlet is a MID Profile application.MIDlet state change failed.MULTIPLE is a choice that can have arbitrary number of
elements selected at a time.
MIDlet to notify the application
management software that it has entered into the
Destroyed state.
Item's containing Form to notify
the Item's ItemStateListener.
isColor() is
true)
or graylevels (if isColor() is false)
that can be
represented on the device.
Canvas.
MIDlet to enter
the Paused state.
Item is to have
a normal appearance.
Player controls the rendering of time based media data.PlayerListener is the interface for receiving
asynchronous
events generated by Players.Player event is observed.
AlertType.
POPUP is a choice having exactly one element
selected at a time.
Player indicating that it has
acquired all the resources to begin playing.
PushRegistry maintains a list of inbound
connections.Player without
acquiring the scarce and exclusive resources.
Player indicating that it has
acquired the required information but not the resources to function.
RecordStoreException with no detail
message.
RecordStoreException with the
specified detail message.
RecordStoreFullException with no detail
message.
RecordStoreFullException with the
specified detail message.
RecordStoreNotFoundException
with no detail message.
RecordStoreNotFoundException with the
specified detail message.
RecordStoreNotOpenException with no detail
message.
RecordStoreNotOpenException with the
specified detail message.
Displayable.
Displayable.removeCommand(javax.microedition.lcdui.Command), however when the
application removes the last command from an
Alert, Alert.DISMISS_COMMAND is implicitly
added.
Displayable.removeCommand
but with the following additional semantics.
Canvas.
Canvas.
MIDlet with a mechanism to indicate
that it is interested in entering the Active
state.
RIGHT game action.
IMPLICIT Lists.
itemNum to the
specified item,
replacing the previous item.
String and Image parts of the
element referenced by elementNum,
replacing the previous contents of the element.
String and Image parts of the
element referenced by elementNum,
replacing the previous contents of the element.
String and Image parts of the
element referenced by elementNum,
replacing the previous contents of the element.
ImageItem, or
null if no alternate text is provided.
TextField from a
character array, replacing the
previous contents.
TextBox from a character
array, replacing the
previous contents.
Commands to this
Displayable,
replacing any previous CommandListener.
Displayable.setCommandListener(javax.microedition.lcdui.CommandListener) but with the
following additional semantics.
TextField.
TextBox.
Alert be made current, and that
nextDisplayable be
made current
after the Alert is dismissed.
Displayable object be
made visible on the
display.
Displayable that contains this
Item be made current,
scrolls the Displayable so that this
Item is visible, and possibly
assigns the focus to this Item.
Command for this Item.
Commands,
so this method will always
throw IllegalStateException whenever it is called.
Choice element
contents to the available screen space.
Choice element
contents to the available screen space.
Choice element
contents to the available screen space.
StringItem.
Choice.
Choice.
Choice.
Canvas is in full-screen mode
or in normal mode.
Image object contained within the
ImageItem.
Image used in the Alert.
Alert.
TextField.
TextBox.
Commands to this Item,
replacing any previous
ItemCommandListener.
ItemStateListener for the
Form, replacing any previous
ItemStateListener.
Item.
Spacers are restricted to having
null labels, so this method will
always throw
IllegalStateException whenever it is called.
Player will loop
and play the content.
TextField.
TextBox.
Gauge object.
Player's media time.
Player associated with this
VolumeControl.
Item.
Command to be used for an
IMPLICIT List selection
action.
ChoiceGroup.
Choice.
List.
ChoiceGroup objects of type
MULTIPLE, this simply sets an
individual element's selected state.
MULTIPLE, this simply sets an individual
element's selected
state.
Alert.
TextField as a string
value, replacing the
previous contents.
TextBox as a string
value, replacing the previous contents.
StringItem.
Displayable,
replacing any
previous ticker.
Alert is to be shown.
Displayable.
Alert.
Gauge object.
showNotify()
immediately prior to this Canvas being made
visible on the display.
ChoiceGroup.
TextField.
TextBox.
Form.
List.
Displayable has been changed.
Canvas has
been changed.
SOLID stroke style.
Spacer with the given minimum
size.
Player as soon as possible.
MIDlet that it has entered the
Active state.
Player indicating that the
Player has already started.
Player is started.
Player.
Player stops in response to the
stop method call.
StringItem object.
StringItem object with the given label,
textual content, and appearance mode.
String
in this Font.
Font.
TextBox class is a Screen that allows
the user to enter and edit
text.TextBox object with the given title
string, initial
contents, maximum size in characters, and constraints.
TextField is an editable text component that may be
placed into
a Form.TextField object with the given label, initial
contents, maximum size in characters, and constraints.
Ticker object, given its initial
contents string.
Timer.Player
to play back tone sequences.
ToneControl is the interface to enable playback of a
user-defined monotonic tone sequence.(x, y) in the current coordinate system.
CustomItem.
CustomItem.
Player indicating that it has
not acquired the required information and resources to function.
UP game action.
VolumeControl is an interface for manipulating
the audio volume of a Player.WARNING AlertType is a hint
to warn the user of a potentially
dangerous operation.
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MIDP 2.0 | |||||||||
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